
Going to Ding on 90 and then do the conquerors for level 4. Spent most of last night running red maps. I can't remember the last time I played one. Sounds like you're all set for your Scion. I'm planning on utilising a double decoy totem so hopefully I can get a few casts in whilst the bosses are occupied elsewhere. Damage looks spicy though so even though it won't be tanky it may end up being ok for bossing just because the DPS should be pretty high. Not sure it will be though so although I still plan on throwing it at red maps eventually I might need to try and level in yellow maps till 92 to hopefully avoid chaining deaths. I usually like leveling over the weekends as the servers always feel worse to me than when I play in the morning and leveling then isn't so much an issue as dying doesn't really count at that point! Build ideally needs to hit lvl 92 so I guess I will hope it's tankier than it looks on paper. Just go all out DPS and hope to kill anything before it kills me.although in this game it's often the dead monsters that are more dangerous than the alive ones!Īiming to have enough gear to start the leveling of the character for next weekend (not this one). I think I will go Inquisitor and Assassin rather than Jugg / Pathfinder. I've bought a couple of the big bits I need for my Arc Archmage Scion build. Just seems really good for this build especially if you can pick up some other chance to deal double damage on the rest of your gear or from the tree. I mean, like I mentioned I like the 30% chance to deal double damage when focussed personally. Sounds like the build is coming along nicely.

Especially as it's the wrong base to go crit and so both the CC and the Acc aren't really that useful. I did manage to unlock both the tier 3 Acc + Quality & the tier 3 Crit Chance + Quality but both cost 1 EX to craft and frankly just getting the tier 3 Intelligence + Quality craft seems way cheaper for the same effect. That being said I would consider re-crafting the 10% chance for more damage once the axe goes to Std as it's probably the best craft for it value-wise. Otherwise the Quality bonuses are just always going to be up and useful throughout the whole time you are mapping and I would personally choose that consistency for this build. I feel like the chance of that going off is much better especially if you need to do the rotation 2 or 3 times. Personally I think I prefer the 30% chance to deal double damage when focussed. But in a one-and-done build just feels a bit lackluster. In a fast hitting build then that 10% is actually fairly useful as chances are it will proc a few times. 10% chance just seems too rare for it to be useful.

Just because of the build really only wanting to hit once.

I'm feeling less favourable to doing the 10% chance to deal double damage at the moment.
